As an interaction designer, Cheryl is fearless in the face of complexity. Curious, creative, and confident.
August 2016 - Present
Nov 2017 - Present: Design Lead, C+E Admin Experience. Lead a team of designers tasked with creating a unified user experience for administrators of multiple Microsoft enterprise products.
2016-Oct 2017: Design Lead, on the Azure Portal and Marketplace. Drove the re-launch of the Azure Marketplace and improvements to AppSource.com. Created new Azure UX guidelines and driving UX for several major e-commerce releases.
August 2017 - Present
Create and deliver world-class workshops and talks, with a particular focus on natural user interfaces. Develop and maintain 3rd party Alexa skills. Publish design articles regularly on Medium.
April 2008 - Present
Perform in live stage shows several times a month, and teach several quarters of improv per year via the Unexpected Productions school.
September 2014 - July 2016
Full-stack product and UX design on multiple cutting edge natural user interface consumer products. Information architecture, storyboarding, prototyping, voice design, gesture design, user research, business requirements, writing, and large-scale system design.
The broad reach of my systems design work for the Echo Look and Alexa required intense, large-scale collaboration with dozens of product managers and developers.
November 2007 - September 2014
Full stack design for enterprise and consumer products, including information architecture, wireframing, prototyping, high fidelity visual design, storyboarding, voice UI design, design guidelines, and vision work.
Recipient of multiple awards, including Gold Star Award, Emerging Leader Bench, and Leader Bench (multiple years). Represented Microsoft4Africa at the iHub in Nairobi, Kenya.
November 2004 - November 2007
Lead teams of 8-15 artists, designers and developers in developing high-quality licensed titles for Nintendo platforms. Create and maintain game designs, product pitches, and team schedules. Serve as primary project liason with Disney Interactive and Nintendo. Manage user testing.
May 2003 - November 2004
Perform a wide variety of production tasks (writing, game design, reviews) and manage external relationships with developers and certification groups like the ESRB and Nintendo Lot Check.
Interaction design and interactive prototyping/development using VB and Flash.
May-Sep 2001, Jan-May 2003
Variety of expert analyses, wireframes, and prototypes for banking and software clients.
September 2011 - September 2017
Maintained multiple Facebook pages and company Web presence. Designed and launched dozens of successful ad campaigns on a per-production basis.
2010 - 2012
Helped to guide a worldwide non-profit focused on exposing more school-age girls to STEM careers and role models. Focused on branding, community building, Microsoft partnership, and outreach.