Partner with Cheryl as a writer or expert

Cheryl Platz is a versatile professional writer who deploys her creative and technical writing skills on a daily basis – to capture creative ideas for the world’s best games, to capture design best practices for the next generation of designers, to write her own scripts for speaking and presentations, and to capture original stories in creative form. She has been cited by world-renowned organizations like Wired and the BBC.

Send an email to Cheryl today inquire about interviews, book deals, and invited articles.

The Game Development Strategy Guide: Crafting Modern Video Games That Thrive

by Cheryl Platz

Foreword by Jesse Schell

Some of today’s most popular video games have been on the market for decades, while others barely make it days before disappearing forever. What differentiates the games that survive? This expansive look at modern video game development gives you an end-to-end, cross-disciplinary understanding of the people, processes, and core design principles you’ll need to create video games that thrive.

This critically acclaimed book is available in digital and print from publisher Rosenfeld Media and all major online booksellers.

RosenfeldMedia.com | Amazon.com

This book is for…

This book is for anyone and everyone interested in working on and creating games, including the following people:

  • Aspiring game developers of any discipline.
  • Veteran game developers looking to reframe their understanding of game development to account for modern trends and standards.
  • Creative leaders who need to build and support environments where great video games are created.
  • Game designers trying to improve their understanding of the business considerations that have felled so many recent games.
  • User experience designers looking to understand, define, and expand their impact in the broader video game market.
  • Producers struggling with the choice of business model or monetization choices for their games.
  • Partners to video game developers like legal counsel, business development, venture capitalists, marketing, licensing, and human relations.

An amazingly broad and contemporary take on our industry. Whether you are new to the gaming industry or a veteran, if there is only one book you read about the game industry and all the different points of view on it? It should probably be this one.”

Will Wright

Game designer; creator of The Sims, SimCity, and Spore; BAFTA Fellow; co-founder of game development studio Maxis

Cheryl Platz on Medium (cherylplatz.medium.com)

General design topics

Experience critiques, current events, and tips and techniques for UX staples like customer outreach and storyboarding.

UX Career Advice

Guidance for early-to-mid career designers, like approaches to seeking mentorship and the pitfalls of secret projects.

Voice + Conversational Design

A series of articles ranging from basic terminology primers to complex comparisons of conversational design versus voice UI and ethical implications of artificial intelligence.

Cheryl’s Medium posts have been featured by Medium on their home page, featured frequently in subject matter categories, and recorded by voice talent for audio consumption.

Design Beyond Devices: Creating Multimodal, Cross-Device Experiences

by Cheryl Platz

Foreword by Erika Hall

Your customer has five senses and a small universe of devices. Why aren’t you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer’s humanity drive the experience—not a specific device or input type. Learn the techniques you’ll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices.

This bestselling and groundbreaking design book is available in digital and print from publisher Rosenfeld Media and all major online booksellers.

RosenfeldMedia.com | Amazon.com

This book is for…

  • Designers, Product Managers, and Engineers
  • Teams working on cross-device experiences: mobile + web, watch + mobile, etc.
  • Designers and developers working with new technologies (AI, AR, VR, voice UI, etc.)
  • Anyone interested in expanding their customer outreach, inclusion, or design ethics toolkits

“This book harnesses our very selfish desire to make cool things into the ability to benefit clients, stakeholders, customers, and society itself. Chock-full of insightful conceptual models and practical applications, designers will be both inspired and prepared.”

Sam Ladner, P.h.d

Author of Practical Ethnography: A Guide to Doing Ethnography in the Private Sector and Mixed Methods: A Short Guide to Applied Mixed Methods

 

 

From a Goodreads reader: 

“I own too many design books. This is one I expect to return to a lot. There’s a lot of food for thought here in examples from all sorts of devices, and a lot of practical tables and charts that help organize information in ways that inspire me to do the same with projects I’m working on.

Popular Medium excerpts

“And we as humans should question the effect our device interactions have on our own humanity — most of all that of these digital assistants who leverage our socially wired brains for better effect. But what are we really asking for when we seek a formal framework for politeness — like requiring “please” and “thank you” — in our voice user interfaces?

“We must never assume that politeness in one country applies to another region’s norms.” 

Pretty Please, Alexa
(Medium Featured Story)

“In a world where development resources are limited, it’s also important to ask whether this sort of suspended task is more or less valuable than building a system that remembers past topics of conversation. For example: if I ask you for the weather on Saturday in advance, then ask for it again days later, could the response focus on whether the forecast has changed?”

Weak spots in today’s voice user interfaces

“Sometimes your “mentor” is only in your life for a few hours or weeks. When you find yourself working with someone you’d want to mentor you, be mindful about your time with them. What can you learn without ever asking for mentorship? What additional questions do you think would only be answerable 1:1?”

Beyond Coffee: The Creative Mentee